package model

type CharObj struct {
	ActionObj
	MGuid int64
	MNZoneId int
	SegmentId int
	MScene *Scene
	MModelId int
	MOwnerId int
	MOwnerType int
	MIsActive bool
	MAi *AiObjectBase
	MImpactData []*ImpactData
	MSkillData *SkillData
	MSillCDList *CoolDownList
	MMoveParam *MoveParam
	SkillParam *SkillParam
	MNDirection int
	mbHosted bool
	IsInit bool
	MAAttributeList *AttributeList
	MNTriggerId int
	MBDodge bool
	MUSkill bool
	MNAiConfigId int
	MNStatus int
	MAStatusParam []int
	IdleTime int64
	SegmentTime int64
	NextSeg int64
	IsCalRefixAttr bool
	MTempCalRefixAttr int64
	Lv int
	CareerId int64
	SexId int
	MNFightCamp int
	IsShapShift bool
	ModleSize float32
	NoLanOwner *CharObj
	BelongId int
	BelongGuid int64
	TeamLanId int
}
